-Blog-

Kickstarter *One Week Left!* and a New Gameplay Screenshot!

Hey everyone. With one week left in our Kickstarter campaign, we thought it would be nice to post an update! First of all, we'd like to send a big thank you to everyone who has backed us so far. Your support means a lot to us and it's great knowing you are enthusiastic about Fara. Thanks!

So far, our Kickstarter project has raised $3,309 of our $5,000 goal, which is incredible! We are 66% of the way there, so it's vital that our friends and fans share the news of the Fara Kickstarter with anyone and everyone they know in the next week. Your tweets, Facebook messages, and texts are what have kept this campaign moving. One more week! We can do this! Thanks guys!

Also, we thought it'd be nice to share a new screenshot and development update today! In the last few weeks, we've been scripting different quests and scenarios for the game, putting all of the pieces together. One area of the game we really love are the tar pits, where you face sand creatures, dust devils, and a rock maze. Tar pits are awesome! So stay tuned, and we'll post more updates soon!

Fara Gameplay

 

Kickstarter and Official Game Title!

As the end of development nears, we decided to put together a Kickstarter page to help us secure a bit of additional funding and push to the end. For those that don't know, Kickstarter is a great site that helps small companies or individuals get creative projects off the ground. The neat thing about the program is that people who help fund a project receive special gifts for their support. In our case, people who help us out will receive things like a poster, original art, soundtrack, special thanks in the credit, or, of course, a copy of the game!

We are really excited about the opportunity to get people more involved with the development process and hope that you or someone you know chooses to partner with us! The other big news today is that we have decided to use our Kickstarter campaign as a platform for officially announcing the title of our game:

That screenshot is from the in-game title screen, and is also a first peek at the art style that will feature in the game's cinematics and character portraits. The name "Fara" is derived from Old Norse, meaning "to travel", and plays an important part in the game's story. If it sounds strange, don't worry! We will reveal more about the world of Fara soon! Also, we'll be sure to give several updates regarding our Kickstarter progress, as well as an outtakes video revealing just how many takes it took Texel and I to make the video for the site. So stay tuned!

Behold! The creation of Pixel and Texel!

What if a studio worked hard to remain independent by self-publishing and focusing all their energy on creativity and innovation?  What if they loved coffee, long walks on the 8 bit beach, and truly believed that the princess was in another castle?

After working at several game studios, two experienced developers decided they would take these dreams and build something awesome.  That awesome thing became Pixel and Texel.

So get ready for:

  • Frequent development updates as we work on our new iPhone game!

  • Eyeball slapping screenshots from Pixel!

  • Brain bending technical ponderings from Texel!

  • Heart warming storytelling from inside the studio!

It's almost too much to take! Stay tuned for further updates!